Magic Tricks
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Magic Tricks
Name: Dove Explosives
Requirements: N/A
Class: Offensive
Element: Magic
Effect: Azmot can summon a 1 foot tall bird that is a bundle of Magic energy, made to be disguised as a bird. This bird can travel at 40 mph and when it hits something at a decent speed, an explosion occurs. This explosion has a 10 meter radius but cannot cause any flesh damage, only knock-back/impact damage. The damage can be blocked with any structured spell or wall, but a blinding light is also created. in the explosion of the bird. This light can pierce through any object less than 2in. thick, efficiently blinding multiple people.
History: This is one of the many skills Azmot inherited as a magician, one used to aid in escape or help string together beautiful combos.
Name: Disappearing act
Requirements: N/A
Class: Supplementary
Element: Magic
Effect: Azmot can touch any inanimate object and make it disappear for a period of time. The objects that are gone are actually invisible to anyone but Azmot. (or someone with Ghost-Vision capabilities.) If these objects are touched by anyone but Azmot they reappear instantly. Anything that reappears seems to be cleaned with a fresh lemon scent....
History: This is one of the many skills Azmot inherited as a magician, one used to trick opponents into surrendering there mind or causing them to get lost by loss of landmarks.
Name: Hat Barrier
Requirements: N/A
Class: Defensive
Element: Magic
Effect: Azmot can summon a 10 foot tall black hat, much like one a magician would wear. This hat can fit
3-4 people and is very durable. This hat has the ability to block the magical attacks up to the degree of super-uber powered ones. This may also be used as a float, and Azmot can control it's direction when it does so.
History: This is one of the many skills Azmot inherited as a magician, one used to block annoying magical attacks, forcing the opponent to fight close up. This allows Azmot to use his more close-range spells.
Name: Magic Zapper
Requirements: N/A
Class: Offensive
Element: Magic
Effect: Azmot can shock anyone or anything he touches at a high voltage, not enough to cause muscle spasms, but it hurts. A head-shock at MAX power will knock you out cold, though. Azmot can get shocked, too, so he must be careful to make a one-streamed current.
History: This is one of the many skills Azmot inherited as a magician, one used attack opponents by surprise.
Name: Magic Balloons
Requirements: N/A
Class: Offensive
Element: Magic
Effect: Azmot can summon a 2 foot tall balloon that somehow floats, even though it's filled with darts. He can will it to explode and release these darts whenever he wills, and the said darts shoot out at 15 mph. There are only 10 darts, but they also fly were Azmot wants them to fly.
History: This is one of the many skills Azmot inherited as a magician, one used to Attack opponents by surprise
Name: Illusion Trick
Requirements: N/A
Class: Supplementary
Element: Magic
Effect: Azmot can summon any illusion that he deems necessary, and can be of anything or anyone. These are just illusions, so they cannot harm anyone.
History: This is one of the many skills Azmot inherited as a magician, one used to deceive opponents and trick them into being trapped or dieing.
Name: Magical Appearance
Requirements: N/A
Class: supplementary
Element: Magic
Effect: Azmot can change himself into any non-armored wardrobe he desires, allowing him to blend in easier.
History: This is one of the many skills Azmot inherited as a magician, one used to fit in while undercover.
Name: Rabbit Hole
Requirements: N/A
Class: Versitile
Element: Magic
Effect: Azmot can summon a rabbit hole in the ground at a maximum of a 10 meter radius. This hole is at most 8 feet deep.
History: This is one of the many skills Azmot inherited as a magician, one used to do many things that even he has not discovered yet.
Name: Fist-in-a-box.
Requirements: N/A
Class: Offensive
Element: Magic
Effect: Azmot can summon a 5 foot tall box that suspends in the air like a mine. when someone gets in front of it, a fist comes out at a full 20 feet to smack you. At most this can even break bones, except the neck, due to it's safety features. This can even be a light, forceful hit, used to propel people across places.
History: This is one of the many skills Azmot inherited as a magician, one used to hit or move quickly.
Requirements: N/A
Class: Offensive
Element: Magic
Effect: Azmot can summon a 1 foot tall bird that is a bundle of Magic energy, made to be disguised as a bird. This bird can travel at 40 mph and when it hits something at a decent speed, an explosion occurs. This explosion has a 10 meter radius but cannot cause any flesh damage, only knock-back/impact damage. The damage can be blocked with any structured spell or wall, but a blinding light is also created. in the explosion of the bird. This light can pierce through any object less than 2in. thick, efficiently blinding multiple people.
History: This is one of the many skills Azmot inherited as a magician, one used to aid in escape or help string together beautiful combos.
Name: Disappearing act
Requirements: N/A
Class: Supplementary
Element: Magic
Effect: Azmot can touch any inanimate object and make it disappear for a period of time. The objects that are gone are actually invisible to anyone but Azmot. (or someone with Ghost-Vision capabilities.) If these objects are touched by anyone but Azmot they reappear instantly. Anything that reappears seems to be cleaned with a fresh lemon scent....
History: This is one of the many skills Azmot inherited as a magician, one used to trick opponents into surrendering there mind or causing them to get lost by loss of landmarks.
Name: Hat Barrier
Requirements: N/A
Class: Defensive
Element: Magic
Effect: Azmot can summon a 10 foot tall black hat, much like one a magician would wear. This hat can fit
3-4 people and is very durable. This hat has the ability to block the magical attacks up to the degree of super-uber powered ones. This may also be used as a float, and Azmot can control it's direction when it does so.
History: This is one of the many skills Azmot inherited as a magician, one used to block annoying magical attacks, forcing the opponent to fight close up. This allows Azmot to use his more close-range spells.
Name: Magic Zapper
Requirements: N/A
Class: Offensive
Element: Magic
Effect: Azmot can shock anyone or anything he touches at a high voltage, not enough to cause muscle spasms, but it hurts. A head-shock at MAX power will knock you out cold, though. Azmot can get shocked, too, so he must be careful to make a one-streamed current.
History: This is one of the many skills Azmot inherited as a magician, one used attack opponents by surprise.
Name: Magic Balloons
Requirements: N/A
Class: Offensive
Element: Magic
Effect: Azmot can summon a 2 foot tall balloon that somehow floats, even though it's filled with darts. He can will it to explode and release these darts whenever he wills, and the said darts shoot out at 15 mph. There are only 10 darts, but they also fly were Azmot wants them to fly.
History: This is one of the many skills Azmot inherited as a magician, one used to Attack opponents by surprise
Name: Illusion Trick
Requirements: N/A
Class: Supplementary
Element: Magic
Effect: Azmot can summon any illusion that he deems necessary, and can be of anything or anyone. These are just illusions, so they cannot harm anyone.
History: This is one of the many skills Azmot inherited as a magician, one used to deceive opponents and trick them into being trapped or dieing.
Name: Magical Appearance
Requirements: N/A
Class: supplementary
Element: Magic
Effect: Azmot can change himself into any non-armored wardrobe he desires, allowing him to blend in easier.
History: This is one of the many skills Azmot inherited as a magician, one used to fit in while undercover.
Name: Rabbit Hole
Requirements: N/A
Class: Versitile
Element: Magic
Effect: Azmot can summon a rabbit hole in the ground at a maximum of a 10 meter radius. This hole is at most 8 feet deep.
History: This is one of the many skills Azmot inherited as a magician, one used to do many things that even he has not discovered yet.
Name: Fist-in-a-box.
Requirements: N/A
Class: Offensive
Element: Magic
Effect: Azmot can summon a 5 foot tall box that suspends in the air like a mine. when someone gets in front of it, a fist comes out at a full 20 feet to smack you. At most this can even break bones, except the neck, due to it's safety features. This can even be a light, forceful hit, used to propel people across places.
History: This is one of the many skills Azmot inherited as a magician, one used to hit or move quickly.
Azmot- Posts : 4
Join date : 2011-02-11
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